{"id":368,"date":"2016-11-16T16:42:12","date_gmt":"2016-11-16T15:42:12","guid":{"rendered":"http:\/\/blue-falcon.com\/?p=368"},"modified":"2016-11-18T15:11:24","modified_gmt":"2016-11-18T14:11:24","slug":"this-is-not-a-test","status":"publish","type":"post","link":"https:\/\/blue-falcon.com\/?p=368","title":{"rendered":"This is not a test."},"content":{"rendered":"<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-371\" src=\"http:\/\/blue-falcon.com\/wp-content\/uploads\/2016\/11\/161116_blogbanner.png\" alt=\"161116_blogbanner\" width=\"950\" height=\"400\" srcset=\"https:\/\/blue-falcon.com\/wp-content\/uploads\/2016\/11\/161116_blogbanner.png 950w, https:\/\/blue-falcon.com\/wp-content\/uploads\/2016\/11\/161116_blogbanner-300x126.png 300w, https:\/\/blue-falcon.com\/wp-content\/uploads\/2016\/11\/161116_blogbanner-768x323.png 768w\" sizes=\"auto, (max-width: 950px) 100vw, 950px\" \/><\/span><\/p>\n<blockquote>\n<p style=\"text-align: justify;\"><span style=\"color: #99ccff;\">From there on out our goal was straightforward: To find out if, and to what degree, our system worked.<\/span><\/p>\n<\/blockquote>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Since our start in November 2015, we have been working on developing a set of game mechanics that we felt would get the job done.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">But that all changed\u2026<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">When the playtesters attacked.<\/span><\/p>\n<p style=\"text-align: justify;\"><!--more--><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Last September, we went into our first round of playtesting with Cesco Homminga at the helm as the Guide, more commonly known as the Game Master. We gathered a group of playtesters with a wide variety of experience and playstyles. Ranging from the \u201c\u201dI think I know \u00a0what hit points are and I just want to mess around a little\u201d-type to the \u201cI started playing when Dungeons &amp; Dragons first came out and I\u2019m going to try and use the rules to get the best possible stats\u201d-type. From there on out our goal was straightforward: To find out if, and to what degree, our system worked.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">That initial round of testing gave us a lot of valuable feedback and insights, and we used them extensively to improve and, at times, completely revamp our mechanics.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">One of the unexpected and positive things that became clear through testing was the versatility of the traditional archetypes of roleplaying. In most Roleplaying Games these archetypes remain fairly consistent. The \u201cTank\u201d soaks the majority of the incoming damage with their high armor and\/or abundant health pool. The \u201cDPS\u201d does a lot of damage but trades their durability for it. Lastly, the \u201cSupport\u201d heals or otherwise gives their allies a leg up and makes the enemies lives harder by afflicting them with conditions.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Interestingly enough, we noticed, over the course of multiple playtests, that these archetypes tended to be fluid instead. In a standard combat encounter the hacker\u2019s primary role was that of support; by hacking security cameras and droids. However, when the hacker has to hack into a well-protected mainframe, they would be locked into a virtual confrontation where they were now the \u201cTank\u201d, while the combat oriented characters were running interference, giving the hacker the time they needed, and thus becoming \u201cSupport\u201d, effectively. Simultaneously, if the only character left to deal with the IT specialist ruining the hacker\u2019s fun is the charismatic smooth talker, then that character became the \u201cDPS\u201d all of a sudden.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">This wasn\u2019t a purposefully designed mechanism, but rather a dynamic one that emerged on its own due to the versatility and malleability of the system. And we are quite proud of that. None of this means that our work is now done, as the first round of testing pointed out more than enough flaws in the first draft. We have spent the past weeks adjusting the system, taking in the testers\u2019 feedback. Now we are ready to start our second round of alpha testing and our hope is that we can move towards open beta testing after that. <\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">We will keep you informed on that and other future developments!<\/span><\/p>\n<div class='sfsi_Sicons' style='width: 100%; display: inline-block; vertical-align: middle; text-align:right'><div style='margin:0px 8px 0px 0px; line-height: 24px'><span><\/span><\/div><div class='sfsi_socialwpr'><div class='sf_fb' style='text-align:left;width:98px'><div class=\"fb-like\" href=\"https:\/\/blue-falcon.com\/?p=368\" width=\"180\" send=\"false\" showfaces=\"false\"  action=\"like\" data-share=\"true\"data-layout=\"button\" ><\/div><\/div><div class='sf_twiter' style='text-align:left;float:left;width:auto'><a href=\"http:\/\/twitter.com\/share\" data-count=\"none\" class=\"sr-twitter-button twitter-share-button\" lang=\"en\" data-url=\"https:\/\/blue-falcon.com\/?p=368\" data-text=\"This is not a test.\" ><\/a><\/div><div class='sf_pinit' style='text-align:left;float:left;line-height: 20px;width:47px'><a href=\"https:\/\/www.pinterest.com\/pin\/create\/button\/?url=&media=&description=\" data-pin-do=\"buttonPin\" data-pin-save=\"true\"data-pin-count=\"none\"><\/a><\/div><div class='sf_google' style='text-align:left;float:left;max-width:62px;min-width:35px;'><div class=\"g-plusone\" data-href=\"https:\/\/blue-falcon.com\/?p=368\" data-size=\"large\" data-annotation=\"none\" ><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>From there on out our goal was straightforward: To find out if, and to what degree, our system worked. Since our start in November 2015, we have been working on developing a set of game mechanics that we felt would get the job done. But that all changed\u2026 When the playtesters attacked.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-368","post","type-post","status-publish","format-standard","hentry","category-devblog"],"_links":{"self":[{"href":"https:\/\/blue-falcon.com\/index.php?rest_route=\/wp\/v2\/posts\/368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blue-falcon.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blue-falcon.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blue-falcon.com\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/blue-falcon.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=368"}],"version-history":[{"count":7,"href":"https:\/\/blue-falcon.com\/index.php?rest_route=\/wp\/v2\/posts\/368\/revisions"}],"predecessor-version":[{"id":376,"href":"https:\/\/blue-falcon.com\/index.php?rest_route=\/wp\/v2\/posts\/368\/revisions\/376"}],"wp:attachment":[{"href":"https:\/\/blue-falcon.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blue-falcon.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blue-falcon.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}