March 22nd, 2017
“The Coalition” is a harsh and unforgiving universe riddled with inequality and corruption. In order to tell the stories that we feel are central to “The Coalition” we need to address a variety of themes. Last week, for instance, we touched upon themes of dementia and exploitation when we introduced the Wey-Llin. We are well aware that these are complicated and sensitive subjects and we do not take them lightly, therefore we would like to use this post to address a few things.
February 8th, 2017
As you may well know Blue Falcon moved offices, alongside with Indietopia, to Lübeckweg 2, Groningen. Indietopia now occupies the 3rd floor of the old “Dagblad van het Noorden” building. Some of the newspaper’s departments still remain in the building creating a multidisciplinary network within the building.
January 18th, 2017
“Hey don’t judge! The planet I’m on has 384 hour days so it’s technically still new year’s morning!”
Happy new year and welcome back, we hope you had a wonderful holiday season and a pleasant start of the new year! We have taken full advantage of our time off and are getting back to work fully recharged and with renewed enthusiasm!
The main order of the month will be moving offices, alongside with Indietopia, to the old “Dagblad van het Noorden” building on Lübeckweg 2, Groningen. We are very much looking forward to our continued work with Indietopia at our new office! But first we need to move. In light of that we will not fully resume our dev blogs until we have finished moving. In the meantime we will post quick updates to keep you informed about important or exciting developments. Or to bother you.
December 14th, 2016
A lot happened at Blue Falcon since we started this dev blog in September.
We’ve successfully wrapped up our first round of playtesting, and recently kicked off the second. Our building became pink over night, including some of our windows. And our own Ite Teune became a proud father! And we’re excited to continue, going the extra mile as per usual, but even we need a moment to catch our breath. That said and with the upcoming holidays in mind, we’re taking a break from our regular dev blog schedule.
We plan to be back in January with new dev blogs, more pictures and more explanations. Until then, from everyone here at Blue Falcon, we wish you all a joyous holiday season and a festive start to 2017!
December 7th, 2016
For instance, some of our aliens are particularly large and strong, so a question that came up was how one would flip a car. Turns out, we had no rules set for that!
We have started our second round of alpha testing!
Several months ago, we had our first set of core rules finished and went on our first round of testing. We were very confident we had a great system and after about a month, we realized…
We didn’t! That is to say, some of our mechanics didn’t work together as nicely as we expected, some of our rules were unclear, and several parts of our gameplay clearly needed more thought.
November 30th, 2016
Blue Falcon, in turn, has been very lucky to be able to join Indietopia on that adventure.
Last week we talked a little about how great our city, Groningen, is and how part of that is due to the great start-up scene. A start-up scene that we’re part of, thanks to Indietopia as our incubator. And as is usually the case, all good things must come to an end. And thankfully, it’s not our partnership, but our building!